Game dev log #1

This week, I wanted to experiment on pixel art visual effect. I was looking for a way to quickly make « juicy » title screens or scene transition effects for my game. I was amazed when I discovered the work of TRASEVOL_DOG and I spend some time adapting his works. All the credit is his, I’ve mostly adapted his explanation to make it work on Unity.


This is a companion discussion topic for the original entry at https://astroslime.me/dev-log-1-juicy-pixel-art-vfx/